top of page

LadiesConnecting Inc Group

Public·29 members

Splineland Plugin Review: How to Generate Accurate Terrains from Splines in 3ds Max



Splineland 3ds Max Plugin Download




If you are looking for a plugin that can help you create realistic and accurate terrains from splines in Autodesk 3ds Max, then you should check out Splineland. Splineland is a plugin that allows you to generate topographically correct terrains from a set of splines and lay roads over them. In this article, we will tell you what Splineland is, what features and benefits it offers, how to download and install it, and how to use it.




Splineland 3ds Max Plugin Download


Download Zip: https://www.google.com/url?q=https%3A%2F%2Ftweeat.com%2F2tWMUo&sa=D&sntz=1&usg=AOvVaw0YwWnNh1LrPhiaWWHWXVEY



What is Splineland?




Splineland is a plugin for Autodesk 3ds Max that helps to generate topographically accurate terrains from a set of splines. Without Splineland, it is almost impossible to achieve such precise results in 3ds Max. Now you can do it quickly, in just a few clicks your topographical data can become a terrain.


Splines can be topographic contours in one plane each, or they can have any arbitrary geometry. Splineland includes the following functions:



  • Creation of precise and topologically correct relief



  • Possibility to use any types of splines, including open splines



  • With Splineland you can lay roads over the terrain as well as create and level areas, generate bedding courses and ground cuts at selected angles and heights



  • Possibility to assign ID to various terrain details



  • Control over grid density



How to download and install Splineland?




System requirements




To use Splineland, you need to have the following system requirements:



  • 3ds Max versions: 2009, 2010, 2011, 1012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023



  • 3ds Max Design: all



  • OS: Windows XP, Windows Vista, Windows 7, 8, 10 all 32 and 64 bit.



  • Please note: User must have local administrator rights with Windows XP to use SplineLand. on Windows 7 administrator rights needed only during installation



Installation steps




To install Splineland, you need to follow these steps:



  • Please make sure you downloaded latest version of the plug-in from here.



  • Dont forget to quit 3ds max before you start the installation. (please check Task Manager too for any running instances of 3ds max)



  • Run the SplineLand-x.xxx.exe with the administrator rights. (In windows 7 right click run as administrator)



  • Read carefully the license agreement. If you accept it tick I accept and then press setup button; if not, press Cancel button.



  • Choose 3ds max version you use. The setup wizard will automatically select destination folder for 3ds max. Check the path where 3ds max is installed and correct it if needed.



  • Run R&D Group License Tool is automatically selected, you only need to run it and activate once.



Registration steps




To register Splineland, you need to follow these steps:



  • Run R&D Group License Tool.



  • Select SplineLand from list of products.



  • Select Generate Request File option.



  • Select folder where request file will be saved.





  • You will receive license file by email within one working day.



  • Select Install License File option.



  • Select license file received by email.



  • You are done!



How to use Splineland?




Creating terrains from splines




To create terrains from splines using Splineland, you need to follow these steps:



  • Create or import splines that represent your topographic data or any shape you want.



  • Select all the splines and go to Create panel > Geometry > iCube R&D Group > SplineLand.



  • A new object called SplineLand will be created in your scene. You can adjust its parameters in Modify panel > SplineLand rollout.



  • In SplineLand rollout > Terrain group > Generate button will create a terrain mesh based on your splines.



  • You can refine your terrain by adding or subtracting splines in different levels using Level group buttons.



  • You can also smooth your terrain using Smooth group options.



Laying roads over the terrain




To lay roads over the terrain using Splineland, you need to follow these steps:



  • Create or import splines that represent your road paths.



  • Select all the road splines and go to Modify panel > SplineLand rollout > Road group > Add button.



  • The road splines will be added to the SplineLand object and projected on the terrain mesh.



  • You can adjust the road parameters such as width, height offset, material ID etc. in Road group options.



  • You can also edit the road splines using Edit Spline modifier or sub-object mode.



Creating and leveling areas




To create and level areas using Splineland, you need to follow these steps:



  • Create or import closed splines that represent your area boundaries.



  • Select all the area splines and go to Modify panel > SplineLand rollout > Area group > Add button.



  • The area splines will be added to the SplineLand object and projected on the terrain mesh.



  • You can adjust the area parameters such as height offset, material ID etc. in Area group options.



  • You can also edit the area splines using Edit Spline modifier or sub-object mode.



Generating bedding courses and ground cuts




To generate bedding courses and ground cuts using Splineland, you need to follow these steps:



  • Create or import closed splines that represent your bedding course or ground cut boundaries.



  • Select all the bedding course or ground cut splines and go to Modify panel > SplineLand rollout > Bedding Course / Ground Cut group > Add button.

  • I have continued writing the article based on the outline and the search results. Here is the rest of the article with HTML formatting. The bedding course or ground cut splines will be added to the SplineLand object and projected on the terrain mesh.



  • You can adjust the bedding course or ground cut parameters such as width, height offset, slope angle, material ID etc. in Bedding Course / Ground Cut group options.



  • You can also edit the bedding course or ground cut splines using Edit Spline modifier or sub-object mode.



A bedding course is a layer of material that is placed under a platform to provide a smooth and level surface. A ground cut is a section of terrain that is removed to create a flat area for a platform.


Controlling grid density and ID




To control the grid density and ID using Splineland, you need to follow these steps:



  • Select the SplineLand object and go to Modify panel > SplineLand rollout > Grid group.



  • You can adjust the grid density by changing the Grid Size parameter. A smaller value will result in a finer grid and more polygons.



  • You can also use Adaptive Grid option to automatically adjust the grid density based on the terrain complexity.



  • You can assign different material IDs to different parts of the terrain using ID group options. You can use ID by Level, ID by Slope, or ID by Height methods.



  • You can also use ID Map option to assign IDs based on a bitmap image.



The grid density and ID affect the appearance and performance of your terrain. A higher grid density will give you more detail and accuracy, but also more polygons and memory usage. A lower grid density will give you less detail and accuracy, but also less polygons and memory usage. The material IDs allow you to apply different materials and textures to different parts of your terrain based on various criteria.


Conclusion




In this article, we have learned what Splineland is, what features and benefits it offers, how to download and install it, and how to use it. Splineland is a plugin for Autodesk 3ds Max that helps to generate topographically accurate terrains from a set of splines and lay roads over them. It is a powerful and easy-to-use tool that can save you time and effort in creating realistic and complex terrains for your projects. If you are interested in Splineland, you can download it from here and try it for yourself.


FAQs





  • Q: How much does Splineland cost?



  • A: Splineland costs 130.00 for a single workstation license. You can also get a floating/server license for 195.00.



  • Q: What are the advantages of Splineland over other terrain modeling plugins?



  • A: Splineland has some unique features that make it stand out from other plugins, such as:



  • It can create terrains from any types of splines, including open splines.



  • It has a powerful algorithm that allows you to control the level of detail only in areas you need, without overloading the whole scene.



  • It can lay roads over the terrain as well as create and level areas, generate bedding courses and ground cuts at selected angles and heights.



  • It can assign different material IDs to various terrain details based on level, slope, height or bitmap image.



  • Q: How can I get support for Splineland?



  • A: You can get support for Splineland by visiting this page, where you can find manuals, tutorials, videos, forums and contact information.



  • Q: What are some examples of projects that use Splineland?



  • A: You can find some examples of projects that use Splineland by visiting this page, where you can see some stunning images and videos of terrains created with Splineland.



  • Q: Can I use Splineland for other purposes than terrain modeling?



  • A: Yes, you can use Splineland for other purposes than terrain modeling, such as creating roofs, walls, floors, furniture, sculptures, etc. You are only limited by your imagination!




About

Welcome to the group! You can connect with other members, ge...
bottom of page